Jump to:, Sacred Blaze Flight-Plan Release date(s) February 19, 2009 Mode(s): B Input methods Sacred Blaze ( セイクリッドブレイズ?) is a by for the Sony system. It is the second self-published game by Flight-Plan after 2007's Dragon Shadow Spell. In Sacred Blaze, the player assumes the role of and has the ability to bestow various player characters with abilities to use in combat. Reception Sacred Blaze was given a 31 out of 40 by magazine. It was the 8th best-selling game in Japan during its release week at 18,000 copies.
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In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more! Please Note: Shortly after releasing our Echoes of Alterac patch (version 34.0), we also applied a new hotfix (34.1) to resolve issues affecting Ragnaros, Thrall, and the Home Screen. These have been added to the Bug Fixes section below. Quick Navigation. Catch additional details about the Echoes of Alterac event on the! An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains.
Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde.
Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks. Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain. Cores Replaced by Generals.
Each team’s Core has been replaced by a General who will aid them in fending off attackers. Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders. Each General receives bonus Armor and damage based on the number of allied Keeps remaining.
Destroy enemy Keeps to weaken their General. When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat. In addition to their Basic Attacks, they can also use two Abilities:. Whirlwind:Deals damage in an area around the General.
Charge: The General dashes to the target enemy, dealing damage. Capture Prison Camps to Call in the Cavalry!.
Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!. Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds. Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control. Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths. Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes. The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event. Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:. From 110 – (# of game minutes elapsed. 2) seconds to 150 – (# of game minutes elapsed. 2) seconds.
For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later. Basic Abilities. Vindication (Q). Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
Charging up this Ability increases its damage up to 125 140, and Healing up to 320. Righteous Hammer (W). Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125.
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Enemies hit at maximum charge are Stunned for 0.75 seconds. Avenging Wrath (E). Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range. Warhead Junction. Nuke (F).
Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact. Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes.
We apologize for any confusion this caused in the meantime. Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly.
Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game. Heroes Warrior Yrel. Art. Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin. Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed. Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade. Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen. Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane. Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art. Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
Heroes, Abilities, and Talents. Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast. Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect. Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects. Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health. Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage. Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires. Sound. Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote. Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended. Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs.
Uther, resulted in a kill. Leoric: Reduced the volume of Leoric’s Basic Attack sound effects. Tychus: Enemy A.I.
Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’. User Interface.
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Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait. Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps. Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps. Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest. Head to the official Heroes of the Storm forums to discuss this post with other players.
We are sad to announce that we will be closing Raptr on September 30th, 2017. We want to start by thanking you for your support over the past 10 years. The world is different today than when we first launched Raptr. Many companies offer game optimization tools. Having an independent platform to do this is no longer necessary.
On September 30, we will start the process of shutting off access to your Raptr account and disabling features. If you have any questions, please. We are proud of the service we built and the community who helped grow Raptr.
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